I finally got a play test report from Per and Pooka. It was awesome. They had good and bad things to say. I worked on both. My next play test copy should be out in about a week(?) I’ve been getting a lot of people contacting me about play testing it. I’m working on it, I’m working it.

Tonight I played unWritten with Josh R and Mark V. Dam it was good! I got a lot of great feedback, but the best thing I got out of it was Mark saying, “Every choice I was seemed natural. Nothing seemed contrived.” That’s not exactly what he said, but it’s close. So good. Now I need to make the little changes that, I believe, will make a big difference in the game. Like getting rid of crisis scenes. They don’t seem to play a part in the game anymore.Anyway. 

I just posted for some playtesters in the Forge and Story-Games…

I’ve been getting a few requests for playtesting unWritten. I’m excited about that. Soon I’ll have something ready for everybody.

So I’ve been editing and editing and editing my game. Like crazy. I write, then I edit, over and over. I’ll get it soon enough!

So, some fellas at Story-Games, inadvertently, challenged me to see if unWritten could produce a story akin to Modernist Literature. I’m going to playtest it this weekend. That will be my goal. Let’s see how unWritten handles that. I don’t think it can do free verse or poetry, but i do think it can do strange, mundane, and pessimistic. 

Well, I’ve recently playtesed it and it went great. The design process is done. Now I need to playtest the hell out of the thing. There are some little details that need to be ironed out, but that should just take a couple more in house playtests. 

My biggest concern now is making sure the text is clear and that people can play it when I’m not there to teach it to them. I’ve got several people I can tap on the shoulder for help. However, they’ve played it. I fear that they might make assumptions based on prior knowledge that might not get caught before publishing. 

Anyway, that’s were I’m at today. Oh yeah, I took the playtest off line until I can edit it’s current version. That should take a couple of days or so… Please be patient. 

The latest playtest is 03/05/08. Check out the pages section to the right, where it says “latest playtest.”

unWritten, with its major mods. This is, almost, completely a new game. but I feel like it’s really captured what i’ve been after from the very beginning. a game that could produce an authentically good story on its own right, that empowers all its players, and that allows everyone to have the experience they’re looking for, despite the play styles of others. (that last one isn’t absolute, but I think I’m pretty close.)


Vasco, I think it address the issues you’ve been having with it from the beginning.

Greg and Brendon, I think you guys will be very pleasantly surprised by the changes.

Josh, well, yeah… you haven’t seen it lately, so, I think… You’re going to love it… I think… How’s work?
As always, if you see any typo’s let me know.


oh, last thing, I’ve formatted the book for 8.5 X 7 size sheets. That way it’ll fit on 8.5 X 14, bent in half and saddle stitched. but I sent it to you in a 8.5 X 11, so you don’t waste paper if you can’t print it the way I want… cause I can’t.

I’ve been working on my game for about 4 or 5 years now. I’m trying to create a game that will allow you to get really excited about your characters, that you develop an engaging story, and that the players aren’t pigeonholed into one person’s idea of how the game should be. Over the Past few years I’ve been working, incrementally towards this. Since OrcCon I think I’ve made my greatest leap towards this end. Pretty soon I’ll have the next playtest ready… hopefully someone gives it a try and tells me about it.

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