So, I\’ve sent unWritten out for editing. I\’ve got one back, I\’ll get a second \”soon.\” Hopefully more. Then I\’ll adapt. Then send it out for another round of playtests and start commisioning art work. \n\nSoon, very soon, but never soon enough.
So, I\’ve sent unWritten out for editing. I\’ve got one back, I\’ll get a second \”soon.\” Hopefully more. Then I\’ll adapt. Then send it out for another round of playtests and start commisioning art work. \n\nSoon, very soon, but never soon enough.
So I\’m not going to write on unWritten anymore. I will synthesize any productive critiques, add missing examples, then send it off for editing. But, my own personal input is complete! I think… I hope… \n\nThe design is definately done. Of that I\’m sure. It produces what I created it to produce, fun and great stories.\n\nI\’ve sent it out to some friends to check for readability, organization, and whatnot.\n\nThen I\’ll incorporate final examples order artwork and publish the dam thing!
I finally finished transcribing the goat herder game, like 4 weeks ago. But, now I need to go through and clean it up… I’ve been planning on doing that for some time now. I’m sure I’ll do it, eventually.
I\’m about 5/6 ths of the way through transcribing the game I played with Josh and Seth. It was a fun game about a goat herder that is thrust into a bet between two gods to see who\’s choice would be king. This game will be a running example of play through the text… I wish there was a way to automate this in some way…
Well, not actually me. Paul Tevis started a play test of unWritten at Nerdly Beach Party, but they didn’t get a chance to finish it. Here is what he said… feed://afistfulofgames.blogspot.com/atom.xml
getting the next play test out!
I finally got a play test report from Per and Pooka. It was awesome. They had good and bad things to say. I worked on both. My next play test copy should be out in about a week(?) I’ve been getting a lot of people contacting me about play testing it. I’m working on it, I’m working it.
So I’ve been editing and editing and editing my game. Like crazy. I write, then I edit, over and over. I’ll get it soon enough!
unWritten, with its major mods. This is, almost, completely a new game. but I feel like it’s really captured what i’ve been after from the very beginning. a game that could produce an authentically good story on its own right, that empowers all its players, and that allows everyone to have the experience they’re looking for, despite the play styles of others. (that last one isn’t absolute, but I think I’m pretty close.)
Vasco, I think it address the issues you’ve been having with it from the beginning.
Greg and Brendon, I think you guys will be very pleasantly surprised by the changes.
Josh, well, yeah… you haven’t seen it lately, so, I think… You’re going to love it… I think… How’s work?
As always, if you see any typo’s let me know.
oh, last thing, I’ve formatted the book for 8.5 X 7 size sheets. That way it’ll fit on 8.5 X 14, bent in half and saddle stitched. but I sent it to you in a 8.5 X 11, so you don’t waste paper if you can’t print it the way I want… cause I can’t.
I’ve been working on my game for about 4 or 5 years now. I’m trying to create a game that will allow you to get really excited about your characters, that you develop an engaging story, and that the players aren’t pigeonholed into one person’s idea of how the game should be. Over the Past few years I’ve been working, incrementally towards this. Since OrcCon I think I’ve made my greatest leap towards this end. Pretty soon I’ll have the next playtest ready… hopefully someone gives it a try and tells me about it.
So I just rewrote the latest edition of unWritten. I’ve done some major changes to it since my playtests at OrcCon. I’m really pleased with the changes, but, damn, it’s been tough. It’s ready for some more playtests. I hope to get those underway this weekend. Over the past several months I’ve almost completed it… probably, something like 5 times. Hopefully, this near completion is the final near completion I’m going to have to deal with. I think I’ll be able to get it done, art’ed up, and published for an origins release… followed by a GenCon booth. That’s my goal anyway. Well, it’s 3:30 in the morning. I better get some shut eye.