March 2008


playtest31 Mar 2008 01:19 pm

I just posted for some playtesters in the Forge and Story-Games…

musings27 Mar 2008 02:14 pm

I’ve been getting a few requests for playtesting unWritten. I’m excited about that. Soon I’ll have something ready for everybody.

Journey22 Mar 2008 12:27 pm

So I’ve been editing and editing and editing my game. Like crazy. I write, then I edit, over and over. I’ll get it soon enough!

musings14 Mar 2008 02:44 am

So, some fellas at Story-Games, inadvertently, challenged me to see if unWritten could produce a story akin to Modernist Literature. I’m going to playtest it this weekend. That will be my goal. Let’s see how unWritten handles that. I don’t think it can do free verse or poetry, but i do think it can do strange, mundane, and pessimistic. 

musings and publishing13 Mar 2008 01:32 am

Well, I’ve recently playtesed it and it went great. The design process is done. Now I need to playtest the hell out of the thing. There are some little details that need to be ironed out, but that should just take a couple more in house playtests. 

My biggest concern now is making sure the text is clear and that people can play it when I’m not there to teach it to them. I’ve got several people I can tap on the shoulder for help. However, they’ve played it. I fear that they might make assumptions based on prior knowledge that might not get caught before publishing. 

Anyway, that’s were I’m at today. Oh yeah, I took the playtest off line until I can edit it’s current version. That should take a couple of days or so… Please be patient. 

playtest05 Mar 2008 04:26 pm

The latest playtest is 03/05/08. Check out the pages section to the right, where it says “latest playtest.”

Journey and musings05 Mar 2008 02:02 pm

unWritten, with its major mods. This is, almost, completely a new game. but I feel like it’s really captured what i’ve been after from the very beginning. a game that could produce an authentically good story on its own right, that empowers all its players, and that allows everyone to have the experience they’re looking for, despite the play styles of others. (that last one isn’t absolute, but I think I’m pretty close.)


Vasco, I think it address the issues you’ve been having with it from the beginning.

Greg and Brendon, I think you guys will be very pleasantly surprised by the changes.

Josh, well, yeah… you haven’t seen it lately, so, I think… You’re going to love it… I think… How’s work?
As always, if you see any typo’s let me know.


oh, last thing, I’ve formatted the book for 8.5 X 7 size sheets. That way it’ll fit on 8.5 X 14, bent in half and saddle stitched. but I sent it to you in a 8.5 X 11, so you don’t waste paper if you can’t print it the way I want… cause I can’t.

Journey02 Mar 2008 03:47 pm

I’ve been working on my game for about 4 or 5 years now. I’m trying to create a game that will allow you to get really excited about your characters, that you develop an engaging story, and that the players aren’t pigeonholed into one person’s idea of how the game should be. Over the Past few years I’ve been working, incrementally towards this. Since OrcCon I think I’ve made my greatest leap towards this end. Pretty soon I’ll have the next playtest ready… hopefully someone gives it a try and tells me about it.