Archive for March, 2008
Monday, March 31st, 2008
Seeking playtesters!
I just posted for some playtesters in the Forge and Story-Games…
No Comments » - Posted in playtest by alex
Thursday, March 27th, 2008
Almost ready for playtesting, again.
I’ve been getting a few requests for playtesting unWritten. I’m excited about that. Soon I’ll have something ready for everybody.
No Comments » - Posted in musings by alex
Saturday, March 22nd, 2008
Edit to death
So I’ve been editing and editing and editing my game. Like crazy. I write, then I edit, over and over. I’ll get it soon enough!
No Comments » - Posted in Journey by alex
Friday, March 14th, 2008
Modernist Literature
So, some fellas at Story-Games, inadvertently, challenged me to see if unWritten could produce a story akin to Modernist Literature. I’m going to playtest it this weekend. That will be my goal. Let’s see how unWritten handles that. I don’t think it can do free verse or poetry, but i do think it can do strange, [...]
No Comments » - Posted in musings by alex
Thursday, March 13th, 2008
Close… sooo close….
Well, I’ve recently playtesed it and it went great. The design process is done. Now I need to playtest the hell out of the thing. There are some little details that need to be ironed out, but that should just take a couple more in house playtests.
My biggest concern now is making sure the text [...]
No Comments » - Posted in musings, publishing by alex
Wednesday, March 5th, 2008
latest playtest
The latest playtest is 03/05/08. Check out the pages section to the right, where it says “latest playtest.”
No Comments » - Posted in playtest by alex
Wednesday, March 5th, 2008
Drastic Changes… Yet again!
unWritten, with its major mods. This is, almost, completely a new game. but I feel like it’s really captured what i’ve been after from the very beginning. a game that could produce an authentically good story on its own right, that empowers all its players, and that allows everyone to have the experience they’re [...]
No Comments » - Posted in Journey, musings by alex
Sunday, March 2nd, 2008
The Current 2/26/08 edition
I’ve been working on my game for about 4 or 5 years now. I’m trying to create a game that will allow you to get really excited about your characters, that you develop an engaging story, and that the players aren’t pigeonholed into one person’s idea of how the game should be. Over the Past [...]