Thu 30 Aug 2007
planning the AP’s that will be in the book
Posted by alex under publishing
I want my game book to have 3 actual plays. One for each Narrative Focus; dramatic, cinematic, and fantastic.
These are my ideas, tell me (again) what you think.
Dramatic,
I’d like to do some high fantasy, forgotten realms type setting, with characters that are dealing with diplomatic issues between two struggling nations or perhaps somethng that deals with a group of adventurers setting out to retrieve the great macguffin that will save the world. The story will be about the relationships that are built and fall apart during this process. mighty battles and death defying stunts will not be in the conflicts, those will be accepted cart blanche. The conflicts will be dealing with the relationships between the heroes and what happens on their journey… What happens when the musclebound barbarian goes into town and his lady love finds the wizard absolutely “charming.”
Cinematic
this game should be a starcraft like game. Imagine 3 societies against each other game. Each player represents a different society or faction.
Fantastic
The 3 bugs try to escape a mad scientists mad laboratory. I’m thinking modern day, in the mountains, we can have… wait, what if its mice, or ferrets, or rats… we’ll decide later, but you get the gist of the idea. Think “my life with master” meets “a bug’s life.” What do you think? Genius?