Its time for me to answer the big 3.
- 1) What is your game about?
unWritten is about collaboratively creating the setting, the games premise, the characters, and a stories fiction which is contrained by the hero’s journey.
- 2) What do your characters do?
The characters… I’m not sure how to answer this question, because the game is settingless and premiseless the characters don’t have a specific focus until the players create these things…
- 3) What do the players do?
The players have two roles, the setting player and the acting player. The setting player frames scenes, plays the elements within it, and pushes conflicts based on the hero’s journey. The acting players interact with the scenes. At the end of each scene the role of the setting player moves to another player.
If you want an answer for #2, perhaps you could get inspired by reading the texts from broad systems like Universalis, Fastlane, or PTA (PTA being the most constrained of the three). I’m not sure I’ve got an answer for that either. I’m also curious as to these actually being your “big three” if one of them seems inapplicable to the game.