I’m trying to figure out how to build buzz for my game and Justin D. Jacobson designer of Passages asked in this thread why people aren’t buying his game. This is what i came up with based on the thread.

    actual plays
    theme = thematic purpose, how does it address its theme?
    tag line (elevator pitch)
    how is the game unique? What does it do?
    situation generators?
    use my blog!!!
    keep price in the low $20’s, don’t go over $30.

Some of those are obvous, while others I struggle with. Like the tag line, or situation generators.

So any of you have any ideas of how to address these issues? can you come up with others I should consider?

[edit] There’s also this to consider.