playtest19 Aug 2007 11:43 pm

I’ve had 3 playtests of unWritten in the past week. I’ve gotten great insights from all three, however, one of them was a terrible play experience.

The first one was with my son and girlfriend. My girlfriend is committed to hating RPG’s and my son compares everything to D&D… It was late, everyone was tired… it was terrible. But I figured out some things that I can do to streamline some of the more bulky processes, and I was able to identify somewhere in text where there was a problem… I didn’t fix it until I has some pretty indepth conversations with some friends from my regular gaming group that will be continuing.

The second was with my regular Saturday gaming group, Greg, Brendon, and I. The setting creation was amazing, however the play was lacking and I couldn’t figure out why until the third playtest…

The third playtest was with my other regular group, that as of today is no more… Bye Carla! Anyway, in this game we did a one shot and I realized that the hero’s journey mechanic wasn’t yet complete and there is one protagonist question that with a slight tweaking totally changes the answer it provieds. Which in both instances if they were implemented in my second game it would have made the game awesome!

I’ll post actual plays within a week.

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