Archive for August, 2007

Thursday, August 30th, 2007

planning the AP’s that will be in the book

I want my game book to have 3 actual plays. One for each Narrative Focus; dramatic, cinematic, and fantastic.
These are my ideas, tell me (again) what you think.
Dramatic,
I’d like to do some high fantasy, forgotten realms type setting, with characters that are dealing with diplomatic issues between two struggling nations or perhaps somethng that deals [...]

No Comments » - Posted in publishing by alex

Thursday, August 30th, 2007

I’ve uploaded my latest playtest.

I hope this reaches the multitude of you.

No Comments » - Posted in Uncategorized by alex

Wednesday, August 22nd, 2007

setting questions… should now be situation questions…

I want the setting quesitions to create a situation that once complete you have a clear premise that…
“… it is designed to tell an incredibly powerful story from beginning to end…”

4 Comments » - Posted in musings by alex

Wednesday, August 22nd, 2007

what I want…

From Rob Donoghue’s blog I got this…
“… it is designed to tell an incredibly powerful story from beginning to end… Characters are striving to be human, and that is not a purely abstract idea. There are steps to go through, an arc to follow, and an endpoint which is poetically painful. Your presence drives men [...]

3 Comments » - Posted in design by alex

Wednesday, August 22nd, 2007

so, the big three.

Its time for me to answer the big 3.
1) What is your game about?
unWritten is about collaboratively creating the setting, the games premise, the characters, and a stories fiction which is contrained by the hero’s journey.
2) What do your characters do?
The characters… I’m not sure how to answer this question, because the game is settingless [...]

1 Comment » - Posted in theory by alex

Tuesday, August 21st, 2007

building buzz

I’m trying to figure out how to build buzz for my game and Justin D. Jacobson designer of Passages asked in this thread why people aren’t buying his game. This is what i came up with based on the thread.

actual plays
theme = thematic purpose, how does it address its theme?
tag line (elevator pitch)
how is the [...]

5 Comments » - Posted in publishing by alex

Sunday, August 19th, 2007

latest playtests…

I’ve had 3 playtests of unWritten in the past week. I’ve gotten great insights from all three, however, one of them was a terrible play experience.
The first one was with my son and girlfriend. My girlfriend is committed to hating RPG’s and my son compares everything to D&D… It was late, everyone was tired… it [...]

No Comments » - Posted in playtest by alex

Monday, August 13th, 2007

Sherllyn, Julian, and I

So my girlfriend who “hates” gaming, my son who loves D&D and hack and slash games, and I starting developing a setting for an unWritten game we are going to start playing on Wednesday. This is the games premise…
An Inuit village struggles between tradition and joining the corporate fisheries that are taking their livelihood.
Now, we [...]

1 Comment » - Posted in fun & games by alex

Monday, August 13th, 2007

Gateway schedule redux

Well, I got most of my games. I didn’t get the heroquest game, and I chose to go for Shock! instead of shadowrun. Lets see how those turnout.

2 Comments » - Posted in fun & games by alex

Monday, August 13th, 2007

Bringing light to the rest of the world

So I’ve started writing about unWritten on a couple of sites. Join the discussion if you can.
at NerdSoCal!
at story games!

No Comments » - Posted in Journey by alex